and the high poly I did in ZBrush, it was around 2010 or 2011, and I wanted to see how much I could accomplish using only Zbrush, at first I did an 8 hour session just in Zbrush, I managed to complete 80% or 90% percent of the character, I used another day of work to finish the high poly. here is a video of the process…
I fell in love with 3D animation just before 2015 and worked my ass off all through 2015, with some breaks. Start of 2015 First ever animation... After watching walking tutorials I tried making my own walk. End of 2015 First assignment for anim school https://youtu.be/k0qs6xHD69c Recent run study Still got a loooong way to…
I've done the Maya Professional Certification for 2013 and 2015. The difficulty seems to differ between tests, I thought the 2013 one was more difficult since a lot of the questions were extremely technical in nature, asking about details surrounding obscure file formats and render settings. The 2015 test was easier in the…
Thanks Eric. I see . With "camera" i mostly meant a special "baking camera" Arnold had in 3d max when it was free plugin . I think around 2015-2017 . I am still trying to get same options like rays coming through alpha clipped planes with BTT . So far I get it but with artifacts even after setting zero padding . Looks like…
Hm, I don't this I was, but now every time I try to export it with FBX, the body of the gun has the faces flipped no matter what settings. I'm so confused right now. *shrug* *edit Here is the low and normal if it helps 2010 max file http://dl.dropbox.com/u/3171544/tavor/tavor.max 2012 max file…
Hi there! Sorry for lack of support. Updates to Maya and my website may have broke some things. I have an updated page here for the tool: https://eric-kimberly.com/projects/easy-trim/ The code was written to support up to 2019, but I imagine it should work on 2020. There might be some trouble with the install script on…
I've been looking to join in for a while now, so this looks like fun! Early observations from the concept art: Temple is a dodecagon with a front point removed to create an entrance; rotation angle snaps should be at 30 degrees. Base and pillar arrangement is faceted (ie flat sides) but the base for the upper roof section…
Hey dudes, heres my entry for comicon this year over at GA. I picked Valkyrie, but decided 2048 and 12k poly's was an opportunity to cram in way more shit than a viking chick with a braid and spear, so i overhauled her from top to bottom in a style that I enjoyed more. I took inspiration from Aion, Genzoman's wicked…
Hey, when i hit export "all" on zbrush goz, only the first subtool shows in max (2012) All subtools are exported as obj in C: \Users\Public\Pixologic\GoZProjects\Default So it seems that max fails at importing the other subtools. Did anyone already have this issue ? It seemed flawless and staightforward :[ Thanks ! edit:…
Well - it was Autodesk's (formerly Discreet's) offering to game developers in the late 90's/early 2000's and I suppose that is why we still have to deal with it. If memory serves it wasn't until Max 2010 that they started this move towards 'design' and away from games. I do recall Max 8, 9, 2008 all had a games focus,…