Hello, I have a mesh that requires more than the 100 morph channels (3ds max) than the morph modifier can provide. Question 1: Is there a script to increase the number of morph channels in the morph modifier? Unfortunately, I have no scripting experience so any help would be great! Question 2: It is possible to assign a…
Some rough info would still help... High-end Character: shoot for 50-80k tris ,10k for face ,10k for hair Textures sizes 2048 *2048 and separate maps for face / hair / upper and low body. 1st person weapon : 30-50k 2048*2048 texture Course these can vary wildly, but if you have literally no ballpark these numbers can serve…
Are you kidding me? 10k tris is tiny! (I've seen scenes made of millions tris; 10k tris would be your typical character polycount) Don't worry about polycount as much as doing things right. If you can texture the whole building modularly using 1 512x512 map, your performance will be better than if you had 5k tris and…
miauu's Script Pack vol.2 is updatedo to version 1.1 Changelog: - Added new macro - Round'Em no UI - directly adjust selection into the form of circle. No UI will be shown - Easy Peel is updated to version 1.1. Support for Edit Poly modifier is added. @erik!, no. All scripts that supports Edit Poly modifier works on single…
Hey I found solution for you! First Add Glass material and leave default opacity at White so It's not Transparent. Then on the photoshop open Opacity Texture, Add new layer above the Glass Material Group and make that palace White which you don't want to be transparent (Leave Opacity at 100%). Above this layer Make Black…
The importer would drop alphas if they were 100% black or 100% white, so you would need one pixel of opposite so the alpha was not dropped. In my tests this does not appear to be the case, but i still may be wrong. I would focus on the specular, and try to focus the specular highlight by making alpha of mask2 more white.…
Agree 100% with all of the above, but both of you have discarded a specific legitimate question in favour of educating him more broadly - combining normal maps generated from geometry and those generated from say, a DDO material: http://www.polycount.com/forum/showpost.php?p=1967493&postcount=11 provides a quick solution.…
Vig. Caliber of work? 2 out of the 3 games bombed. Metacritic. Wanted: 62 / 100 Terminator: 48-50 / 100 But then again. Bionic commando rearmed did well and so does the remake. So maybe it´s the studios themselves that weren´t handled properly? (The 2 good ones were made in Stockholm and yes it would be cool if they got to…
You should not get any problems working with an mesh of 100-200k at all on that computer. I myself have a laptop with a dual 1.66 ghz, 2 gb ram and a 512 mb dedicated graphic card. And I can with no problems work with a 100-200 k mesh and even larger numbers than that. (All in Maya of course) So something is wrong, I don't…