This is a Maya related question, but if there's any major advantages/differences when performing this task on 3DS Max, I would love to hear about it. I apologize for not stating this in the topic.
Well, I've been spending my hours at work reading up on the creation of normal maps and all things related to it, and I finally decided to ask the question that has been bothering me for over a year.
Lets say I've sculpted a high poly mesh (100,000-200,000 faces) in zBrush and have imported it over to Maya. I want to produce a low poly version of this, so that I can bake my high-poly onto it and get rid of the blasted resource hog of a mesh.
Unfortunately, the mesh will obviously make my life very difficult, as it would slow Maya to a crawl, making it rather difficult to model around it. Making it invisible would make my life somewhat more difficult, since I am trying to capture its silhouette.
Note: I have a pretty solid machine - 2.67ghz i7 920, 12GB of RAM, etc.
I've seen people working with very high-poly meshes, and it boggles my mind. Am I missing something?
Replies
Also, freezing your dense meshes in Max makes working around it as easy as....well...anything
I don´t have a machine which is nearly as good and can work with 1 million polygons if i have to.
I work with 3dsmax, but maya should perform at least as good as 3dsmax.
And one advice for 3dsmax would be to use just one View(like Perspective) to work with if you are using high poly meshes.
You should not get any problems working with an mesh of 100-200k at all on that computer.
I myself have a laptop with a dual 1.66 ghz, 2 gb ram and a 512 mb dedicated graphic card. And I can with no problems work with a 100-200 k mesh and even larger numbers than that. (All in Maya of course)
So something is wrong, I don't know what, but something is.
Are there any settings tweaks that any of you have done in order to get Maya to run more efficiently? I'm running off of the default settings.
Unfortunately, the night I started this thread, the SSD I was using for my OS and applications decided to flatline - I probably won't be back up and running before tomorrow, since a couple of issues are popping up involving increased low-load temperature, etc. Still, I'll try out any advice you guys may have as soon as I can.
If the mesh consist of many parts hide parts which you don´t need.
And as i said work on one window, not four.Otherwise your computer has to render it 4 times.
I'll keep all of this in mind, though, when working in Maya. I think for now I'm going to try my hand at max, though, and see where that takes me.
Sorry for my english.