I would check for other power sources and or electrical interferance in the area. Just because its "always been there" doesn't mean the shielding in other things close to it hasn't started to break down, or otherwise increase the electrical energy of the area. I had the same problem with my graphire 3 after it sat on the…
this game is flipping sweet. I'm waiting for someone to write up a weapon guide, it kind of stinks when you save up all this money for a new gun only to realize you don't like it. I also would like to know if the gun shields add any protection or they're just there to increase the aggro you generate. Right now I've got an…
I've created a shield material with animating lasers or bars. One set is vertical and the second set is horizontal. Each moving the opposite direction they lay. My horizontal lines loop but with the distance from top and bottom, there's a delay unlike the vertical lines moving horizontally. There's a simple answer hidden…
Working on this till my new laptop comes on the 14th and I get ready to bake a ton of stuff. Open for crits but I won't take them all because I have my own vision but I welcome them still. Working on basic shapes and then it's on to the high poly. I might have to re-do the RIS shield because it's basically a stretched…
I'm finally done with my substation project, which means I can get back to a true project of passion. I absolutely love The Big O. If you haven't seen it yet, you really should. It's a fantastic anime that's not quite like anything else out there. I'll start off this (soon to be) very long thread with my reference board…
Hi there, I. LOVE. CHIVALRY... so I'm pretty damn excited for this contest. I almost always play as the Mason Knight with a Messer and Morning Star or Kite Shield so that is the set I want to focus on. I may also do a Bearded Axe. I really like dark armor because it feels like Mason and adding ornate details would not only…
since I haven't posted here in a long while, I'll just drop a few late WIP shots. the enviro isn't done yet, I still have to add some things, but it's approaching the end (finally xD) a story behind this is starting to shape-up too: this is a viking village after succesfully resisting an invasion by another viking tribe.…
Some progress. I lightened the AO in the textures some more, made a few props and of course working on the lighting a little more :) (The torch flame particle system is a modified version of a stock UDK one) Still to come is glass for the windows, gonna try again on the hanging banners, just for the end walls. Maybe small…
fucking sweet! Love the tusks!! I think my least favorite bit are the gauntlets, the feel a little out of place, and not as harmonious with the rest of the flow of the character. The knee-skulls and boot design works great, but for some reason the forearm gauntlets just feel a little awkward and off. I do like the stabby…
My current project: Low poly knight (currently not named) of 3302 tris. This is my first attempt at a hand painted style and I had a lot of fun! As of now she is completely modeled and textured. All that is left is to complete her rig and give her an idle animation. Her animation will have her holding the spear in one hand…