Don't worry, the tutorial was kinda old and basic, more of a workflow demonstration rather than artistic approach, but i highly recommend doing the head portion of the Joan of Arc tut: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.php Modeling heads is 10% technique and 90% anatomy knowledge. Do the Joan Of Arc…
Hello everyone! I've been browsing for a while and It is my first time ever posting on Polycount! :D I've heard of this forum from a friend and thought I'd bring in something I've been working on for a while. I've finished modelling it about a while ago, with 36.5k faces and 78k tris but due to UV'ing it's been kind of…
I got myself a pair of these 5 months ago: http://www.head-fi.org/products/audio-technica-ath-m50s-monitor-headphones #4 on the Head Fi list. I love them. When I wear them, I can't hear much of anything else. They're quite tight, but I find them comfortable, even with my sizeable head :P Some people find them a bit too…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
My character model is skinned and the head animates with morph targets in 3ds Max. My stack is as follows - from bottom to top: * editable poly * morpher (for face morph targets) * edit poly (for attaching the head to the body) * and skin (skinning of entire body) But oh noes... problems... After animating my model, I felt…
Great episodes. As with everyone else, I loved the fire in the chest. I was just starting to think, "Damn, did they introduce another annoying character?" Then BAM... arrow to the chest. I actually liked the second episode more than the first. What I was wondering was if someone has to go down and turn the switch back off…
So I'm finally done with the muscles, now it needs fat and some skull work. Hehe, yeah, the head is just the skull right now, I'm saving it for last. It will be furry with bald patches here and there. Still thinking about the concept. I want it to have a more dog like head than it's other features. Like a sad and angry dog…
I AM NOT DEAD YAY! So where were we. Phase 006: Retopopo: Topology is one of those things that tend to be a fine balance of what looks good vs what works good. After studying topology, I came to the conclusion that it all depends on your rigger and animator. I was unsure what pose I wanted and tried to plan it out ahead of…
This is a fun piece. I'm watching this on a phone (plus syncsketch makes the video small on phones), but I had a hard time reading the nose pick the first time around. Anything you can do to make the silhouette more instantly readable for that moment would be great. The only other thing that sticks out to me is that around…