Nerve Software is looking for
talented Artists to work on-site at our Dallas based studio. Currently we have
a position open for a multi-skilled individual with experience in environment
art (prop creation, lighting, environment decoration, and tileable textures). Position
Requirements: · Experience creating Environment…
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles
Hey Guys, I did this environment to based on a tree prop I finished a while ago. I wanted to practice with terain and foliage, in addition add a bright and colorful environment to my portfolio. I would love to hear what you guys think. I am sure there are ways to make it better I have just been looking at it for a little…
Hello! Over the past 2 months, I've been working on a Red Dead inspired interior saloon environment. Although I've marked this as WIP, this environment is almost finished and I've been polishing it for a while now. Just posted it here to see if I can get any feedback before posting to Artstation! My references were mainly…
**** Before you read **** -This thread is a continuation of the ideas discussed in http://www.polycount.com/forum/showthread.php?t=98170 . I created a new thread as this is an actual project, and the last one was a discussion of ideas and possibilities ***************************************** **** Summary **** Hey Folks…
Please give me brutal constructive criticism I really want to improve and I find the best criticism is the worst ones, please feel free to tell me what I could improve on and how to go about that, I'd love to hear what you all have to say and I will take all replies into account and use that to push myself harder before i…
Now that Marmoset supports environments, these have normally lots of individual textures and loading them manually is not really an option. In Max using the old scanline standard material and exporting as FBX, Marmoset is able to read automatically some of the maps. Only the most basic ones as normals and diffuse but will…
Hey everyone! Welcome one and all to the 80th Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Started an environment project with a friend, thinking of hitting the marketplace if the results are satisfactory. First assets are photoscanned rock meshes. We will move onto vegetation, water and effects after these, then the hero assets like worn out tents, weapons and equipment. Any requests on what kind of environment…