Hello everyone, i just managed to re-render my old M1A1 Abrams model with new lighting and new concrete base. On my website you can also find marmoset viewer file in case you would want to take a 3D tour by yourself :poly121:.
So, I'm new at blender and I want to know what did I do wrong in my work. I believe you guys are more expert at this. So, I really appreciate your critique. Thanks. :) This is my render link http://www.youtube.com/watch?v=GevslXlj85E
My goal is to Create a realistic skull and to render it as best as I can using V-Ray, here is the blockout meanwhile, you are more than welcome to critic my progress!
This new rendering engine looks cool and could be a alternative to marmoset. [ame=" https://www.youtube.com/watch?v=k4HIKwdybTU&feature=em-subs_digest"]Element 3D Demonstration - YouTube[/ame]
Hello I've been making some grass in Max, I'm happy with it but when I start to bake a normal map it looks kinda thinner and it makes some blades disappear. I also did a quick render in Max with F10 and I see the same problem. Why is that? High Poly (Front view from Max) Normal (Baked in 4k, downres + black bg for better…
I'm using Max 7.1 on SP2. When trying to render to texture, I get the following error: --Unknown system exception The following line is highlighted in the MAXscript window: mtlInstance = DirectX_9_Shader effectFile:fxFile I've tried repairing the 7.1 installation, but I still get the error. Any ideas what's going on?
Hey, I'm having a little issue with Depth of Field in Marmoset. The DoF changes if I switch from the viewport will all the tabs to fullscreen mode and it changes even more if I take a render. I'm not changing any settings and yet I'm getting different results. Any idea what's going on?
I'm not sure if this is the right place to put this or not...but oh well. I'm about to start beating my face into a brick wall pretty soon anyway. I'm trying to get a nice render of the interior of my corporate jet in 3ds Max similar to this:…
Hey all, been struggling to find a good setup to render my high poly stuff in softimage, just wondering what you all use in terms of lights, materials, etc.