To me it looks like the object's pivot point is far away from where its actual polygons are. Try setting the pivot to the center of the object. Pressing Z to center the camera around your selection should also help with orbiting. Sometimes problems may still arise. Then you could make sure the scene's scale is not totally…
Well first of all, the pivot of the humerus bone should be closer to the top of the shoulder. It doesn't need to be anatomically-correct in position, but should be closer than you have. The clavicle is also pivoting in a weird place. Also it would help to add an extra loop between the armpit/shoulder and the tricep/bicep,…
Already tried "Show All" in the channels box, the clavicles only have Rotate and Radius channels. the rotation thing is like rotating the pivot in max with "affect pivot only" mode on. but for the joint instead of a mesh. I had figured out how to do it before, but forgot and forgot how to find it again. its not a pressing…
A friend of mine is thinking about releasing some world building/environment art tools for maya and charging a license fee per work station. He's wondering if anyone would pay for the bundle and how much would they be willing to pay. For me personally without these tools set dressing large environments in maya isn't any…
If you're not hooked, don't play it, it's really as simple as that - take it back to the store and exchange it for Madden, or whatever floats your boat That game isn't going to do an about face and be a different game just because of how the plot develops. If you're into it the plot will fuck your mind, if you're not then…
Sorry, I thought you understood that based on your first picture. Whenever the pivot (manipulator) is located, so if you're doing an object-level transform when the pivot is centered, you will get no translation. So if I were to duplicate the second cube and invert the X scale, it would appear on the left. This is what I…
@Flight > Yeah the alpha channel thing is really annoying in Blender. Unfortunately I don't think there's a straightforward way to bake the pivots in Blender yet, you're best to do that very last step in 3dsmax using the pivot baker script made by Epic :( There will be alpha vertex painting in Blender very soon but I guess…
I am looking to have some 3 mech frames modeled to use as dev art place holders to design a tech demo around which involves building custom mechs. The models should be separated into parts arms/hands/torso/pelvis/legs/feet as I will be having the parts swappable between the frames. The concept is for the player to start by…
Hi everyone, We are working on a pilot episode within Maya 2018 for an animated children's show and are transitioning our workflow from RenderMan to Redshift. We are looking for an experienced Look Dev/Texture Artist familiar with Redshift who can work with our pre-existing models and substance textures to get things up…
So the basic idea is, this is an old-style RV thats been retro-fitted to use Hover technology. The model is going to be for a game I'm working on with a friend of mine. The game itself is going to be similar to the Twisted Metal series. This bad mutha is piloted by 2 of the evilest old people you can imagine. I plan to add…