tyler: thanks. You are right the presentation is prettyyy shit. I didnt notice how badly i had butched it til i got it here at work. I'll work it out before i put it up in my folio, though. Monochrome: =(((( it is tooo!!!! Paul i'd post the turnaround but its 4 megs and i dont want to blow up my bandwidth usage. Oh well. =O
Nice start man.. For your gestures I suggest figuring out a way to nail the proportions in the first 30 seconds. It's tough but so important.. Like instead of going head>torso>boobies>legs just get the gesture line down and then define where the head and the end of the feet will be and continue to divide it down from…
It's odd how it takes so long for you guys D: takes me about 5 hours to get it all. Might be a euro thing. Also if you have the beta or PTW client installed, just copy paste, binary, engine and APBgame folders into your KTTC APB folder and delete both files containing client in their name in the KTTC APB folder. Restart…
Hello [: This is the first time I try to convert one of my sculptures(Based on another artist concept) to a game character so I was doing the retopo, wondering if its a good practice or just good in general to leave holes in parts of the mesh that are hidden or don't have any good use, like the beard and hair since they…
The pixelating around the chest straps is my main concern. Dont know if it is a TopoGun issue but I have tried baking my normals with MAX and X Normal so it must be my inexperience with normal mapping. I have tried different low poly meshes ( by this I mean I retopologized the character without including the chest straps…
Hey all, starting a new character! Here is the link to the awesome concept artist: https://www.artstation.com/artist/walpurgis999 All I have currently is the basic block out of her proportions (not gonna lie first female so the "blockout" has taken a couple of days...) But I would really appreciate it if someone could…
Thanks for taking the time do this! You're a good lad. What insight can you give to people who are looking for work in California/Austin/Seattle that reside in the MidWest? What could increase the chances of getting an email response without blindly moving with the risk of losing money? When applying for an Environment…
It looks to me like you are doing fine. Just finish up modeling as a whole. Show us the wireframe. Then you can combine and merge the center line vertices. To do that is pretty simple. Just select the two halves of tifa's body combine them into one. Then take the two opposing vertices on each side and merge them. It helps…
Ok you have your idea block out you have something to work with so you could : - take a screenshot like this one open your favorite drawing software and start painting over -> visually brainstorm adding smaller details or changing design drastically[2d fast and easy ] for example you could add scales, plating, hair or…
I'd say it depends on whether or not you plan on animating the character. If you do, then I'd go with the more human anatomy, unless you are a crack animator, having a character with those legs (the dog like ones) would look strange. However if you're doing a still render, or want to be more daring, go with the dogs legs.…