Hi again everyone, I've been neglecting my University work again and have this to show you. It's a Warhammer, or War Hammer (maybe should be two words? Doesn't matter, you know what I mean!) and I stole the basic concept from this tutorial; http://www.digitaltutors.com/11/training.php?pid=107 I was just watching it, seeing…
Hey guys! Time to try something new! We're rolling out the new build in about a week, but since you are so active in the forums I wanted to give you some early access. A few surprise features are still to come -- this preview will however introduce a number of significant improvements: * MASSIVE speed improvements * Much…
Great question! I did some experiments and here is what I have found. Sorry if it will be confusing, I'm still working on my ability to explain such things. :p The averaged projection mesh ray distribution is not the same (at least in Substance Painter) when you use all-soft lowpoly and lowpoly with hard edges. I get…
TLDR; Normal maps are limited in what they can do by their bitrate :) As you said, when you're using tangent space normals, it alters each vertex's normal by adding onto the model's vertex normals, so because OP split the vertex normals, the normal map is the limit to how well the split can be covered up. The normal maps…
Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
handplane has been released and support has been moved to this thread: http://www.polycount.com/forum/showthread.php?t=116899 Hi Polycounters, handplane is a new tool being developed by Luke Hodorwicz and myself with the goal of solving tangent basis mismatch issues across multiple game engines. We are currently at an…
Hey guys, the first full color images from the Mars Curiosity Rover are in and in full color. Can't wait to see what it will find. :) Gale Crater Vista, in Glorious Color This is the first 360-degree panorama in color of the Gale Crater landing site taken by NASA's Curiosity rover. The panorama was made from thumbnail…
High Moon Studios will be at The Game Developers Conference 2007 in San Francisco! High Moon employs more than 140 developers at a state-of-the-art facility based in San Diego County, California. The award-winning studio is currently developing titles for next-generation video game consoles. At High Moon, artists,…
Hey everyone! I've been delaying posting on Polycount for a while now, partly cause I thought my work would look lame compared to the awesomness of everyone else here, but I think it's time I took the training wheels off. I'm a concept design student in my final year at Staffordshire University. I'm looking for feedback…