Hello Polycount. Sorry for bothering you all. So I was watching the amazing course by the great Raf Grassetti "Design for production in Zbrush" and I noticed something while he was working. Normally, when I'm creating my Highpoly, I normally just run Dynamesh to block out and such, Zremesh in order to get clean topology…
Before I ask, I am sorry in advance if I am not allowed to ask for help I was looking for a help section, but could not find it. I have made a 3d skateboard model in 3dsmax, but have come across a problem. I don't know anything about rigging and animation, but wanted to know if someone could point me in the right…
Sorry for the cryptic thread title, attempting to fully write it would make it too long. I'll just explain in my post. Low poly model UV unwrapped, then brought into Mudbox for high res sculpting, normal baking and 3D texture painting. Model subdivided up to level 5. Proceeded to sculpt at the highest level, and then…
Hey all, First time poster, long time... not poster. So this is the challenge I finished a few weeks ago for ArenaNet's Character Challenge. First up im posting some Ztool shots, sorry for it being broken up into a bunch of sections, I never actually compiled him completely in zbrush. At the bottom you can find a youtube…
you think this is a joke? you think i'm kidding? over reacting? you think i read this kind of stuff for fun?. its OVER. LA is gone. sorry if you wanted to visit. you will have to go to london then bangalore, singapore and china in the next few years. you can still come and take your picture at hollywood and vine but the…
To the OP : may I challenge you on this, if you don't mind ? Here is a simple test. Let's take this sheet from Kevin Chen. Sorry for the low quality, I couldn't find a sharper one - but it doesn't really matter anyways, it's readable enough. Would you be willing to do a few studies from it ? It doesn't even have to be the…
Even though it's ages since this post, thanks for the reply! I completely forgot to check back here. I was going to stick to that comp, but after getting some WIP critiques from people I decided to change it based on that. I definitely struggled with that part of the image, but I learned a ton from it. Thanks again for…
I have to deal with a lot of this topic in the UI department .. In the future everything is blue and we will discover the need for senseless information and graphs and hexagons everywhere Also color is not needed in the future and all information is floating, sorry Bill Gates, but there are no windows anymore Enough ranted…
Thanks for the replies. Showster: Yeah I'll see if I can get more definition in there, the main problem I am having is that there is only 2 areas where the clothes are any where close being tight (the area above the boots under the tunic and the elbow areas) the rest of his clothes are pretty baggy or are covered with…