The first thing to understand is that the name gloss is used both in the old ad-hoc shading method and current PBR shading method, but do different things. In the old method a gloss map is a grayscale map that defines the size of the specular highlight. Its often called the specular power, or specular cosine. Read this In…
Hello, I've been lurking in Polycount forums for some time, admiring beautiful works that people post. On Friday 26th I noticed this challenge and decided to register and go for it. I'd like to learn PBR texturing workflow so I chose to do non-painted look of the dwarven axe. It's actually my first time I tried to…
I think with PBR, things get a bit more difficult. Custom shaders should still be possible, but you need to work within restrictions more. For that reason I'd think you'd have less people actually working on shaders. I know that's how I want it to be. That said, expanding your skillet in a more technical direction i'm all…
Hello everyone. Just started a new piece. Nothing too fancy but something I got the sudden urge to do. The object is the Death Note that Ryuk carries around and that is attached to hit belt. This one seemed pretty ideal considering it was more than just a notebook since it contains more detail. I've been doing PBR work and…
So I wanted to try to make some patterned fabric in Substance Designer but am having a tough time with making a convincing looking "cotton/canvas" material. I was doing some reading on the forum here and I read that PBR doesn't handle fabric particularly well because it doesn't conform to the microfacet theory, and that…
(https://teenage.engineering/products/tp-7) Just finished my current hero prop of TP-7 Teenage Engineering. Hope you like it. Tris: 11964 1 Material, 1 [4K] (5 Textures, PBR)
Blender Tutorial: Ultimate Game Art Creation Guide Learn on https://www.wingfox.com/c/9030_2670_27697 What You Will Learn in This Tutorial? 1. Modeling tools and techniques for game models 2. Game asset optimizations and UV Unwrapping 3. PBR Materials and Texturing 4. Baking Important PBR Maps for Game Engines 5. Lighting…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…
With
the
Royal
Revolt
franchise
and
Olympus
Rising,
we
have developed two very successful IP’s
with more than 25 million installs and a very loyal
and engaged community of over 1 million active users per month.
Besides
maintaining these games, we are currently working on a new
and exciting project. To be able to support…
[Edit] The initial job has been assigned. I can now pitch the tool to potential customers, and will update the thread with the results. If I'm successful, there will be more work, and maybe I'll need more help. Thanks everyone for your interest in the project![/Edit] I am in the process of creating a 3D furniture…