howdy, i am making a substance that will be used in substance painter to convert baked maps into a haind painterly looking texture with zero brush work i am wanting to add presets for different material types such as wood metal or stone, but in designer if i go to preview mode and adjust the material, save the preset, it…
Hiii ! I have been trying to texture a house I made in Maya for something like 2 days and I just can't figure out how to do it... So yea I request your help, people from polycount! So, I have this house that I created in Maya : http://prntscr.com/h0gxte After doing some researches on youtube, I found out a software to add…
Well that's fascinating! Both designer & painter are version 2020.2.2 I've got a 3070 with drivers from December, though I doubt that that matters since Painter uses CPU engine. Could you please somehow send me the SBSAR you exported from Designer 2021.1.2 ? I find workupload quite convenient, but totally up to you how…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello, I am trying to create a substance of rust that can be usable on multiple object within Unity. Therefore I wan't a substance with transparency, so I can apply the rust on top of different materials. How do I do this? I've read this thread https://forum.allegorithmic.com/index.php?topic=2128.0 and created the output…
Hello, I'm the Project Lead for the Project Rize, which is GoldenWolfGames latest project. We are currently in urgent need of 2 Environment Artists and Level Designers. These positions are currently either unpaid or royalty only, but we're aiming to turn them into fully paid jobs at the start of next year. Preferably we'd…
Hello, I'm the Project Lead for the Project Rize, which is GoldenWolfGames latest project. We are currently in urgent need of 2 Environment Artists and Level Designers. These positions are currently either unpaid or royalty only, but we're aiming to turn them into fully paid jobs at the start of next year. Preferably we'd…
Hello Polycounters, Our Ghosts of War is seeking for a level designer to work on WW2 era open world multiplayer maps. The game is a WW2 survival in first person view taking place in a WW2 Normandy setting. Due to the sheer amount of applications please consider reading this before applying: Requirements -Excellent…
Hi people of polycount long time no see, Currently working on a character for a school assignment only it really feels like it's missing something, it's a mecha/organic suit, it should resemble it taking over the body,this would happen when she feels feelings, Would love feedback or maybe a paint over on how I can improve…
[ QUOTE ] John: Two things that you may or may not have sussed about your web design problems. It all has to do with how HTML amd CSS get rendered by the browser. One, putting that line of code at the beginning of your page lets the browser know exactly what flavor of HTML you were intending to use. So much for standards,…