Hi Everyone, Made some renders using assets that I made for the previous project. Software used: Maya, Substance Painter, Photoshop, Unity5 Feedback is welcomed.
I've just got a new GT430 card and Maya2011 won't work in Hardware Rendering Mode. does anyone know if this is a hardware or driver issue? also can i import my Maya vertex colours into UDK directly or do i have to repaint them? Cheers tharle
Does anyone know how to make a solid filled "alpha" of your uvs in maya? The UVSnapshot doesnt help much since its just wireframe and id like to make a selection map similar to rendering a solid uvw template in max or using textools to create a blocking map.
Any good tutorial for realistic cloth rendering using Vray? I already saw this one but didn't like the results. [ame] https://www.youtube.com/watch?v=hmPHq0WTt-k[/ame]
Im trying to figure out if there is away to either make a material for ut3 that displays shaded wireframe mode on my levels and models (like in MAX) or a rendering method inside the engine to get this effect. If anyone knows how to do this or a tutorial somewhere i would be very grateful. Thanks