Hello, i got an answer to this problem on another forum, they said the following, ill give it a try some time soon, got too much work on at the moment but it seems pretty obvious now :) What you are asking can range between very simple and very complicated depending on how you want to implement it in your game. I will try…
[ QUOTE ] [ QUOTE ] I hope they go back to the roots, but at the end of the day - unless they add tons of new stuff no ones gonna buy it... :/ [/ QUOTE ] The core gameplay in SFIII was definitely "back to the roots" after the jap-tastic spectacle the zero/alpha games turned into. They've been very careful with the games…
Is it just me...or does Maya 2008 look a lot like 3D Studio Max? As for the flamethrower model, I actually have some questions. Does the Source Engine use a separate model for a weapons viewmodel and its weapon model? The viewmodel is what you see from the perspective of the player, and the weapon model is what you would…
Hello, just looking for help for a certain issue I am having. I am very fresh when it comes to modelling, but I am slowly learning the curve. Anyhow, so there's this awesome open source engine called Tesseract, which is a fork of Sauerbraten aka the Cube 2 engine. The player models they use are in md5 format (which is…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
The most obvious problem is gameplay. All lines of sight for the player in a curved level like that are very short, and this would have some serious impact on gameplay. You have to take into account a large range of weapons, from rocket launchers to sniper rifles and so you need to have a good variety between long and…
Halo3 Campaign -- http://www.gametrailers.com/player/usermovies/82393.html Assassins creed, in two parts -- http://www.gametrailers.com/player/21486.html http://www.gametrailers.com/player/21472.html