Hello, I've been lurking in Polycount forums for some time, admiring beautiful works that people post. On Friday 26th I noticed this challenge and decided to register and go for it. I'd like to learn PBR texturing workflow so I chose to do non-painted look of the dwarven axe. It's actually my first time I tried to…
I think with PBR, things get a bit more difficult. Custom shaders should still be possible, but you need to work within restrictions more. For that reason I'd think you'd have less people actually working on shaders. I know that's how I want it to be. That said, expanding your skillet in a more technical direction i'm all…
Hey everyone, I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail…
Hello everyone. Just started a new piece. Nothing too fancy but something I got the sudden urge to do. The object is the Death Note that Ryuk carries around and that is attached to hit belt. This one seemed pretty ideal considering it was more than just a notebook since it contains more detail. I've been doing PBR work and…
So I wanted to try to make some patterned fabric in Substance Designer but am having a tough time with making a convincing looking "cotton/canvas" material. I was doing some reading on the forum here and I read that PBR doesn't handle fabric particularly well because it doesn't conform to the microfacet theory, and that…
Blender Tutorial: Ultimate Game Art Creation Guide Learn on https://www.wingfox.com/c/9030_2670_27697 What You Will Learn in This Tutorial? 1. Modeling tools and techniques for game models 2. Game asset optimizations and UV Unwrapping 3. PBR Materials and Texturing 4. Baking Important PBR Maps for Game Engines 5. Lighting…
With
the
Royal
Revolt
franchise
and
Olympus
Rising,
we
have developed two very successful IP’s
with more than 25 million installs and a very loyal
and engaged community of over 1 million active users per month.
Besides
maintaining these games, we are currently working on a new
and exciting project. To be able to support…
[Edit] The initial job has been assigned. I can now pitch the tool to potential customers, and will update the thread with the results. If I'm successful, there will be more work, and maybe I'll need more help. Thanks everyone for your interest in the project![/Edit] I am in the process of creating a 3D furniture…
Hey Guys! I made some updates on the scene, add more trash on the ground and new signs and posters to the store fronts. But the most important update is the PBR valitator that I used on the project made by Harrison Eilers. It's a post processing material that give the information of wrong values of color and roughness.…
So i just finished the HP for this HK 23 for a metal gear fan art im working on.. Just applied some basic arch design materials and 3 free lights as a 3 point setup. and played around with the camera angles a bit. Then threw it into my portfolio base and organised the images... Not fully finished and obviously want to…