Hey there! I'm looking for a 3D modeling partner with which to split any benefits 4O | 6O. I've designed items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I've worked in a simple art program to sketch…
http://www.landmarkeducation.com/ My fiance's boss recently got brainwashed by this group, and I went with her to their seminar where members who went for their weekened course bring their family and friends to join. Basically you spend $525 to spend a weekend getting told there is something wrong with you and you must fix…
as an admin of a COD clan community, i see the challenges that this will face us.... those of us who rely on dedicated... are a bit nervous with this new system.. what it means for maintaining a functioning community... but on the same note, i am kind of interested to see how this new system will pan out... as an artist…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Yeah, Fiji is interesting. It feels more research-oriented compared to most production tools.That interactive training approach sounds closer to what’s actually needed, since it’s more about guiding region boundaries instead of relying purely on contrast or gradients. The tricky part is always making it consistent and fast…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Morphs and BlendShapes are great, you have precise control over the shapes you need so you don't have the eyeball clipping through the lids, but they can be tech heavy and morphs aren't always a good idea for every face in every game/engine. Morphs can also be a problem with some eye sockets if they aren't modeled in…
Day(What day is it again?): I am actually making this one for reference for a real outfit I will OWN! I already have the cowl and it's sick! As you can see, this character is lacking a head, which will be a great segue into getting back into sculpting again. :)
[ QUOTE ] I agree, a scriptable interface is a good thing to have (that is why it was introduced a long time ago in other GUIs, like you said). But 'delegating' all the innovation to user plugins, while having a really bad default GUI is not really userfriendly in my book. Oh and while Microsoft plays catch-up with the…