smoothing does not solve the issue and sure, you could fudge it all by baking the layer and fixing the issues but if you wanted something like blendshapes on layers for facial animation and could resonably expect to tweak these extensively and thus toggling record mode a fair number of times - then it seems corruption…
Sorry to bring this issue up again, but I've noticed that this method does not solve my problem completely. Since I'm able to work on one axis only I have a lot of limitations. The optimal condition would be to able to modify on all axes, but it would stop going further once it has reached a 90° angle with the Z axis, for…
If you draw a new tool onto the document with an RGB/Z intensity at anything less than 100, you run into errors like this. At extremely low values its very easy to spot (the tool takes on a transparent quality), but if the value is around 98 or 99 then the tool looks normal (but has the brush behavior you describe). If…
I don't know much about z-brush, but I know that the second part about tiling textures at the end there that isn't the proper way to tile textures in Maya, mate. When you choice a file to use as a texture Maya creates a place2dTexture1 node attached to the file1 node in hypershade. In the place2dTexture1 there are Repeat…
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Hey all, I've been working with Zbrush for a couple months now and have been recently reworking and toying with preferences and settings to customize the software to my liking. Every time I see a tutorial or a speed paint it seems as though people have different settings that work well for them in terms of tablet pressure…
i prefer doing my vertex colors in Z as polypaint vs the finicky interface found elsewhere and baking to bitmap is not an option for this use case. i had no trouble locating a maxscript via google that reads zbrush's polypaint and imports the OBJ without further ado. disclaimer: i had to alter it so it would not create a…
Just a shot in the dark but try the Go-Z option, hopefully it allows you to bring it into another application, then you can at least save the work and a stable format. Then make a new document add in each piece or I would save a new ZTL of each piece for safety reasons then save one with them all together. I'd probably…
Aha...I think I see what's going wrong. When I said "scale", I actually meant resizing your model, and I'm not sure that the scale widget does this in the way you'd expect. Try this instead - make sure you're in "edit" mode, then go to tool>deformation and slide the "size" slider all the way up a couple of times, making…