Right, I'll need to go back and rework the UV's on the arm in 3D Coat. By the way, so far I'm seeing the 3D Coat tends to make UV's more rounded in general. Like you said, it will require more seems in order to get closer to rectangular shapes Thanks for the feedback
Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
JesseMoody: I don't think you understand. It's that sort of mentality that is the source of terrorism. Because people think that they can treat animals with such dissregard only because they think they are a lower life form, that we begin to think the same of eachother. The way a person treats an underling says a lot about…
The proportions on your girl are way off. Even in the concept they look wrong and so that transferred to your model. Her head looks too large and her legs look too short. Once you fix those, you will probably have to adjust other areas such as the torso and arms to get it to look just right. As for the car, I'm not expert…
****I hate noticing a spelling error in the title after I post***** KA-BAR Knife So after a crappy few weeks struggling on getting a normal map for my tar-21 baked (still having issues with shading errors too) I had to take today off and make something simple to at least prove to myself that I do know what I am doing. So…
The notion of personal preference has ceased to exist for this specific topic. Proficiency in softwares is of course going to play a big part for people who are already proficient, but since OP is likely not uber-pro in either, I see no reason why someone shouldn't be able to give him some info about why learning one over…
Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
Thank you! I'll check it. But is it better than UE4's car blueprint ? And can I make most of the things (AI and some other car physics related things) without writing more codes? For non-developers, UE4's blueprint system looks easier, so little bit of code related changes can be easier in UE4. And I have no idea about…
Yea the buzzword is strong PBR = Current way of texturing (+ rendering that does a tool for you) Youre literally saying "Asset [Textured]" which is silly @Car, Its really over the top with the scratches. If it would be a derby car, it would look vastly different on the paintjob. What I think is more problematic is the low…
It looks awesome so far, really love the design! The way I see it, the creature has a exoskeleton type body like a crab so maybe more hard surfaces on the tail area. You may plan to do this already haha but I just thought I would say something :) but I love it so far you've done an awesome job so far!