Hello all! Now i'm modelling the M320 Grenade launcher and i' ve almost finished with hipoly model and lowpoly model and now i'm preparing to make UVs. And before doing that i need some clarification in a couple of questions. 1. How to deal with normal maps? If i'm right then i need to: | make different smoothing groups…
What Are You Working On? AlecMoody Alemja AlexCatMasterSupreme Amsterdam Hilton Hotel BertR chemotoledo Clyptic danipanteez Daven Dill-n DsculptStudio Einar EmJaeR EricElwell FappaR Gabriel Fernandez Gav gfelton iammalte ILmaTeR javi jeebs JLHGameArt karatekodden Kraken leo_88 lincolnhughes LoganFeliciano Makkon model…
Decided to trial 3ds Max back in 2009 after a few years fiddling about with Blender's 2.4xx series version so ever since skipped between the two but Blender remained a core preference in terms of hard surface modeling as a hobbyist. Personally, simply due to it's overall ease of use, stability and extremely light…
Hey man, This isn't bad: It's hard to critique your sculpt as most of the detail is getting crushed by your polypaint / lighting and material choices. Based on what I'm seeing, I think you could have built up your bigger shapes a bit more and, like a lot of people new to ZBrush, may have jumped into subdividing the model a…
I will have to reiterate that before you worry about the layout or organization of ur site, worry about what you put in it. Right now, none of your stuff is going to help you get a job. The quality is simply too low. You obviously have some basic knowledge and the foundation is sound. Now you just need to challenge…
musashidan you're the genius around every time :) The Mozart of 3D. Your wisdom is always welcome :blush: I'm also fighting with smoothing group issues for a long time and especially on a mesh I'm working on right now. One thing I don't get in your explanations above. In one comment you write : "*Note* I had to assign my…
Hi again! :) The front blockout is done and I'm currently working on the back block-out of the character (little left, will have that up later tonight.) My first reaction is that the head may be too high up? I would like to have your inputs as I've probably been staring at this character for too long at this point :) . I…
I find analogue sculpting skills transfer quite easily across too digital although I'd not advise including traditional examples for a 3D biased portfolio if you've thoughts of pursuing a career based upon a realistic figurative skillset; because in my opinion it's best not complicate matters when seeking maximum traction…
Any critiques would be great! (Especially with hair and some of the hardsurface modeling. I always feel like I'm groping around in the dark with those.) @apollo580 Something else to help you with anatomy in addition to the awesome link from AdamDanby, also check out the youtube channel Proko. They're a drawing channel, but…
So to bring you guys up to speed as to what I've been doing the last few weeks. First week I needed to try and find the best workflow that might suite this project. Usually for organic/hardsurface props I would go Maya (low) -> Zbrush (High) -> Maya (Retopo + UV's) -> Baking (Program depends on best bake) -> Substance…