So cool that you got such nice and details feedbacks! I had not noticed that the hands were off-model but now that he say it I see it. How does the bag work is also a good question. The bag alone look like a standard messenger bag, but it's clearly worn on the belt. I would go for an hybrid design like this: It leaves the…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
I've been working on this as my lunch time project for several weeks now. This bow is intended to accompany a rabbit archer whom I have modelled but haven't begun texturing yet. I wanted to get my feet wet on the bow before jumping into the full character. I started designing, and mixing together a few ideas. Mostly just…
Hello all, I'm still pretty new to 3D modeling, but have been doing pretty well so far in regards to learning. I'm having difficulty unwrapping a simple piece of geometry, however. I'm making a cog (I guess that's what you'd call it), but am not sure of how to go about laying out the UVs. The top and bottom are complete,…
Hi, I have made a tiling stone ground texture that looks like this (my first try) when I add the texture in Unity3D it does not look that good when it tiles, I don't know how to make it better, if you check games like Heroes of the storm, their ground texture does not look so repeated as mine does, how do I achieve this…
My freelance job is finally done!!! This is stuff I've been working on since the beginning of the year, for the as-of-yet unreleased game, Warwielder. Fun times in toolbag, but not representative of what the game looks like. The actual game art is all pre-rendered sprites. castle stonemason smithy marketplace engineer's…
@Michael Knubben : I created the step-by-step images! So now it's just down to waiting for the approval. In the meantime, here's Leon, our beloved mascot!For this character, I used a highpoly model that had been created previously by Hermenegildo A. Saranillo II: https://www.artstation.com/yobyme I created the lowpoly and…
"You know, we used to outsource this kind of thing. But what we found was the countries we outsourced to had unreliable power grids. Very Third World. You'd turn on a switch - power wouldn't come on, and then tempers would get short. People would resort to pulling fingernails. Acid drips on bare skin. The whole exercise…
Hi Polycount, I started a new project called Melmidoc's Magic Crystals. And I would love to share the progress with you guys. The goal I am setting for myself is to create a stylized house in a medieval fantasy setting. C&C are of course more then welcome. Friendly greetings, Jens Patteeuw
Just finishing these up, but decided to challenge myself with a stylized concept piece that I got the okay to do from an awesome concept artist named Garret Post, he made a grenade launcher called the Quickfix, here's my faithful recreation of it: - The aim was accuracy and speed, this was about 70ish hours total time give…