I'm sorry for the rough explanation :) I really need to work on my problem describing skills. I thought I posted, that it was meant for realtime use. Looking back at the explanations and understanding the entire problem a tiny bit better, I'm sorry for not providing the much needed information. Basically it will be used in…
PLATFORM VERSION INFO Windows : 10.0.19041.0 (Win32NT) Common Language Runtime : 4.0.30319.42000 System.Deployment.dll : 4.8.4270.0 built by: NET48REL1LAST_C clr.dll : 4.8.4250.0 built by: NET48REL1LAST_C dfdll.dll : 4.8.4270.0 built by: NET48REL1LAST_C dfshim.dll : 10.0.19041.1 (WinBuild.160101.0800) SOURCES Deployment…
That someone was probably me(if not I've said the same/similar things many times). Main benefits: A. Better uv usage. You waste less space having to uv parts of the mesh that are partially/completely occluded, and you can have more continuous uv layouts which are easier to paint on(less uv islands). B. The less unique mesh…
I accidentally hit the soft select mode key B, in my Maya studies. Hit B to toggle it on and off. I Google searched, "why is Maya outlining in rainbow color," and "why are my outlines bright in Maya," and even "autodesk maya outlining in multicolor??' (yes, including the double question mark) which fortunately got me to an…
I am being lost reading several Google and Wiki tutorial because of the difference of each programming language. Maya is using common parser but I do not success to do what I would like... You can give a quick look at the Maya`s documentation here : - http://download.autodesk.com/us/maya/2009help/index.html They explain…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Backstory: It has been 2 winters since I last saw my beloved Belle, the news today has been utterly dire. What kindness I still feel in my heart has almost all but vanished. I feel the hatred and anger boil within me, what once was silent has newly arisen. I do not know if I can contain the monster within should the fate…
@myclay Hi! I assume to remove the normal map clipping of the protruding sphere shapes in Toolbag, you would have to increase the cage offset, ensuring it incapsulates the high poly. In regards to the 24bit, my understanding is that it's consistent with the 8bit export option in some applications (8bit per r, g and b…