If you are just starting out and find the page Eric posted a little overwelming, try this one as well. http://www.3drender.com/light/3point.html Eric, that link is really nice, there are some great diagrams of how bounce light works which I often find hard to describe to other artists.
the best way to view normalmaps, is in the game engine your making the asset for. so if your making it for udk preview it in udk. your previewing it in CB is prolly the worst way to do it., and if you really want to preview in max, use a good shader like. http://xoliulshader.com/ or…
Hey everyone, Instead of making another thread I just decided to continue here. I bought my domain name and updated my demo reel. I wanted you all to check out my demo reel and give me some comments and suggestions. Thanks. www.3dtruong.com
Hello , i am a beginner and i need feedback on lightning and texturing i did in this scene from http://www.3drender.com/challenges/index.htm . its lightning challenge #1 Fruit bowl . I did iterations to the best of my current artistic eye . Feedback will be appreciated . Here are the renders . Texturing done in substance…
Hello Guys!! I here started on my first ww2 gun.The Awesome G-43 rifle. High Poly done for now...onto creating lowpoly for this asset. With High Poly i was aiming to get the feel for wooden part and metallic part just right among rest of things.I look forward for your judgement on that part. Crit and comments are most…
quick tech question, how do I do the displacement map / matcap baking described in this video http://www.3dm3.com/tutorials/zbrush/baking/ in zb3 r3, I was following the tutorial but zb wasnt doing the same things for me as it was the tutorial maker because of the different versions, was the workflow for doing this reduced…
Looking for a cheap way to add variation to your textures? Resident polycounter and tech wiz Ryan Smith (virtuosic) has recently posted a new article giving a brief look into what gradient mapping is and how it can be used. Head over to his blog to read more about it. A thanks goes out to Ryan for dropping some more…
You know what this means!? It means a possible map editor, patches and DLC for free, all sorts of stuff! Who is excited? http://www.1up.com/news/bungie-game-allegedly-also-pc http://gameinformer.com/b/news/archive/2010/11/12/bungie-s-next-game-to-appear-on-pcs.aspx?CommentPosted=true#commentmessage
If you want a tutorial for hard-surface/automotive modelling then I can't recommend this tutorial more - it really is one of the most informative and detailed (no nonsense) tutorials out there. Everything is in realtime and the detail he goes into is phenomenal.…
Tom Parker's hair tutorial is the best one out there : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ It may seem a bit tedious but there is no trick to make good realistic hair. You just have to spend a lot of time on it.