Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
https://social.msdn.microsoft.com/Forums/vstudio/en-US/64baed8c-b00c-40d5-b19a-99b26a11516e/visual-c-redistributable-for-visual-studio-2015-rc-fails-on-windows-server-2012?forum=vssetup So do the required windows updates, and uninstall then reinstall (not repair) vc_redist from the VS 2015 ISO. Downloading the individual…
I need someone that has max 2015, I have a model I made at school using 15 but i only has 2010 at home. If someone can open it for me than save as OBJ that would be great. I guess my only other option would be to torrent 15 but I dont want to do that :) Help me help you:thumbup:
I have been using 3d max 2008 and Deep UV fine but recently been using max 2011. I followed the same steps as before in copying the .DLU deep file into the plugins folder in Max 2011.I launch Max 2011 and get Error code 127. The full error Loading DLLs reads- DLL <C:\Program Files\autodesk\3ds Max…
Unbreakable 2 is on the cards http://www.empireonline.com/news/story.asp?nid=13123 EDIT: I just realised thatsd from 2001. But I heard rumour recently about it. Will see what I can find ah. Here's more on it. Its still a possibility.…
Thanks guys. Wow Mypeople, I didn't know that modo's 3D painting had come so far! Thanks! So Vig, how's the Viewport Canvas in 2010? Or do you think i should just jump straight to 2011? I'm just trying to finishing up this project of mine before trying out 3D coat and modo. thanks!
I've been able to bring some basic rigs and animations into UE4 that I made in ACS, but I have to export using FBX 2010 rather than FBX 2013, which gives me an error saying my BindPose is invalid. I did see in the chat tonight that work has been done on FBX in 801, so hopefully this will be fixed.
I know this an old thread, but does anyone know why in 3dsmax 2012 the function getSmoothGroups from Textool seems to be failing ? i've been trying to wrap my head around what might be causing Textool to ignore my SM Group and make a default one by angle instead? I wish i was still in 2010 only for this tool haha !
Hello everyone on polycount! So I went and looked over my post, and I missed some information that most people would like to know. So my apologies for that! This post is more updated, I hope this one answers most questions! (I would delete the other post but, I have no idea how...!) My name is Nero and I'm looking for a 3D…