Hmm well thank you for your concern So my process is to 1. 1.make a mesh (usually low poly) 2. 2. delete half of it (because I plan to use symmetry in the engine) 3. 3. split up the faces in to different materials, 5 in this case 4. 4. create a regular bone skeleton 5. 5. place the bones in proper areas using the bone edit…
I realised my apartment wont be visually impressive, and in the real world you don't get the option to measure the home to the millimetre. So instead I'm trying to build this: I managed to find 5 layout plans (3 levels, 2 front, 1 side, 1 back) which is slowly allowing me to decypher this absolutely ridiculous house. I…
Oh no no, you just need to skin the mesh to bones prepped for cloth use. In the same folder of the "Rubick.MDL" file theres a "Rubick.cloth" file, its rather simple to create cloth file, just need to name it after the MDL you want to use it on. For the bones to work you need to name it with a sufix, like BONENAME_R0C0. R…
I shoot vertically and do 9 around for 3 vertical angles, so a total of 27 angles. Plus a zenith and nadir for good measure, though it's technically not necessary (10mm on 1.6 crop sensor = around 90º field of view). If I were a millionaire I'd get that 50MP Canon 5DS with a wide fisheye. The exposure range is 24 actual…
First of all, don't be ashamed of your portfolio. You have skills beyond the point where it's an embarrassment. Also, know that there will always be people better than you and faster than you, just as there are always people worse and slower. That's fine. What matters far more is how well you're doing compared to your past…
It is just a concept on which I'm working. It's going to be the part of a soviet mega building with this statue on its side (1). She is supporting (kind of) this structure (i'm going to bend her palms and sculpt them later on). It all comes from impressions of recent Blade Runner 2049. As for the reference, I've used this…
The spellcaster breakpoints are really messed up. You're basically gimped for most of the start of the game. Taking 2 or 3 spells to take down even the most basic mob, with a 3 second casting time (everything kills you in 1-2 hit). Apparently for a Pyro: 40 Intelligence /17 Faith will do less damage than: 20…
Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…
Hello. I make a python script for baking in Marmoset and have some questions. I will be very grateful if someone can help me to answer them. 1. When I'm trying to flip channels on normal map with getMap("Normals").flipY - nothing changes and getMap("Normals").flipZ - flips both channels - Y and Z. getMap("Normals").flipX -…
Hey all, Does anyone know why this might be happening. Imported OBJ with UV's, Object has plenty of subdivisions, using a custom alpha for noise. My first time around (1.jpg) worked beautifully but I had to recreate the asset because I didn't plan ahead and ran into another issue. I didn't adjust this area of the mesh at…