https://www.youtube.com/watch?v=Jv0e4PHAfUo Has taken lot of time to figure out my workflow for world building. In the end I have settled for using world machien to make a big terrain, then i split it into tiles inside unity, later i will optimimze the border terrains into low-poly meshes. I use a simple spline generator…
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…
One bad habit I had, while not directly related to a professional work environment, was getting sidetracked while eating. I'd always tell myself at dinner time for example "I just have to watch one episode of x show while eating dinner!" and it always ended up being 3-4+ episodes of x show. Now I just eat food for no…
Hi everyone, I need some advise. So I currently have one diorama rendered in unreal and one game ready asset on my artstation and a few other offline renders. I want to make an another diorama but this time I want to showcase vegetation, rocks which I have pretty low knowledge of and good composition. My previous diorama…
nice enviro coming up :) It feels a bit chaotic imo. The usual mistake that I seem to notice in natural enviros is the logic of assets' placement. I would place grass/shrubs around stones and trees first of all; smaller stones around bigger ones etc. Same goes for vegetations looking better if places more along those…