This is more like smooth round rather than smooth floor, but maybe you can work with it: https://www.desmos.com/calculator/t8ev8mqdls a = number of steps b = sharpness it runs into problems with a "sharpness" value below 15.
Hello! I really thank you for answering this question I had. I did what you mentioned as you can see in this screenshot, I hardened the edges with "Mark Sharp" and instead of applying "Shade Smooth" I applied the "Shade auto smooth" (I saw it in a video that talked about hardening the edges). When doing this, the strange…
Wherever you have a sharp edge in blender, there must also be a UV seam (but you don't need a sharp edge on every seam). Also, don't use the edge split modifier on the exported mesh (delete it before exporting). Just make sure to check "Smooth Groups" when you export as .obj (this will convert your sharp marked edges to…