Back when I was in uni, one of my lecturers encouraged the class to go to Polycount. It was because of him that I "discovered" Polycount and a passion for Game Art. If I didn't go uni, I woulda spent all that time on WoW :( I feel that paying £16k for a URL to Polycount at that point in my life, was definitely worth it.…
Hey everyone, A while ago we updated the vBulletin software to the latest incarnation and some functionality was lost because the them we were using was supporting an old version of the software. Over the last few days, Pedro and I (mostly Pedro) spent time updating the two primary themes (Polycount and Polycount_wide) to…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
The more technical details you can provide, the better ballpark figures the members here can throw at you. Telling us the expected player count range is a good start. 4 - 24 players is nothing to sniff at in an on-line fps shooter. You don't want too high of a polycount if you are expecting to have a lot of players.…
That's right! We're kicking the doors open on the massive Polycount update with a brand new contest with none-other than Valve Software. Oh did that get your attention? Then maybe you should read on! We are extremely happy to announce to you that our very first contest for the new website is going to be a contest with…
Valve has announced the first 3 winners of the Dota 2 Polycount Contest. Head on over to their blog post for full details, or visit the threads for the 3 winners in our forum. The first 3 winners announced for the Dota 2 Polycount Contest are: * DRa90NBoi's 'Nightshade' for Templar Assassin * Beats' 'Riftshadow Roamer' for…
What made for a boring week of hardly any news ended up being a badass week of art for you guys. There's a crazy amount of awesomeness in this recap, 100% Polycount. Enjoy! Yeesh, what a slow week. All of our editors - who are working professionals in the game industry - have had super busy work weeks. That, in addition to…