Hey guys! Can somebody explain me how to add jiggle bones, like in axe's Blood chaser? Or if its not use jiggle bones, i would like to know how it can be done Or share a link please. Thanks
I have made a Material node thats 1024 in size. My final image is 4k, I need that material node to repeat 4x across the image as the input. So it will in short tile (repeat the process) its node processing every 1024 tile on that 4k image total. I thought this was done with pixel size, but thats not it. I cannot split the…
I've seen this happen before I can't recall how to fix it. Its not a color proof issue I think, as none of that is turned on. It even does it in the color picker. When I go to save out the image it's normal, and it appears normal in the save for web preview. Pasting the screenshot into photoshop made it twice as sepia-y.…
Hey Guys! I'm looking for someone to do a concept sketch for a lone druid set that i would like to create. I prefer that you live somewhere close to my time zone so we can communicate more quickly. (US East) So, post your stuff here! Thanks! The new lone druid set will be something like a northern kind of style, with lone…
I haven't done much animation work in the past and I'm having trouble with it. I have to constantly change my topology as I work to make the mesh animate properly, which includes lengthening arms and legs and things, my problem is basically every time I have to reposition a bone, I have to completely rebuild my Skin and…
I'm working on an leaf texture and I've gotten a lot of help by following this article and the respective .SBS graph: My leaf texture is looking great, but in the interest of actually knowing what's going on, what the hell is going on here? I'm at a part where I'm creating the leaf veins using a tile sampler node, edge…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
Hi I'm struggling to figure out how to correctly export armature/bones out into UE4/5 from 3ds Max. Rigging/animating isn't something I'm fully versed in. I've set up rigs and done a bit of animating before, in Max, Maya and Blender, but I don't think I've exported out full animations into Unreal before. And certainly not…
So, i am attempting to get this catapult to work and in doing so have run into some small issues. This was working before but after i made a modification to the model I had to redo alot of the bones/weights. So this is what I have as the bone setup: This is the swing arm bone ( the one giving me issues ) As you can see…
I want to animate the mixamo character but I can't becouse it's bones are not normal they are white and they look like to lines but normal bones are coloured and they have shape and these white bones don't pretend like normal bones when rotate one other one doesn't follow the one that I rotated. What can I do to animate…