How do I customize this to work when I hit the fire button? /** * Plays a Vehicle Animation */ simulated function PlayVehicleAnimation(name EventTag) { local int i; local UDKAnimNodeSeqWeap Player; if ( Mesh != none && mesh.Animations != none && VehicleAnims.Length > 0 ) { for (i=0;i<VehicleAnims.Length;i++) { if…
None of this is in marmoset. These are all high polies. None of them were baked and textured. That is why they are mostly all a play on shaders no textures. I am working right now on a few things that include texture work. Thanks for the feedback. :)