Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to make adjustments to existing tilesets and add new tiles to broaden the possibilities of our current tilesets. Here is an example of one of our tilesets so you can gauge the general Art Direction of the project and the…
Ok guys I would really like to get some crits on this model *it is my first head model* for later heads I plan to model(they are fun). I know its bad and would love some crits be as noobbashing as you want. (thats will help me) but i do ask that they be real crits nit just stuff like "that sucks bad!". I hope this is a…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
sdfs are used basically everywhere in computer graphics and have been for at least 40 years just think of them as a gradient in however many dimensions you're dealing with and it all makes sense
Was at work when I posted thread, but you've made a really good point Eric! here, as you can see in first example i've cut directly around the face. This allowed me to really adjust size of the UV island bigger for face, but at the same time resulted with rather ugly seam on top of head(It wasn't that much of a big deal…
It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
I've slowly been doing a 30 heads 30 days challenge from the wonderful @Elithenia I've kept some of the rules used; - You can only subdivide once - You can spend no more than an hour on each head If anyone has any feedback or tips I would love to hear them.
Greetings! Kosei3D is a game art production team built around the idea of structure and individuality.
We combine structured production workflows with a flexible artistic approach, adapting to different visual styles and project needs. Our focus is on delivering production-ready assets - from characters to environments and…