Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…
Hey Eric thanks for taking the time to write your message, the mesh is at 50 k tri angles,4k textures and 5 udims I used substance painter to paint diffuse,roughness,SSS mask and spec levels mask all was hand painted which took some time to get it looking right.I used unreal engine for the rendering, using deffered…
I switched over from Unreal to Cry Engine for my last few projects and despite the fact its not as easy to get your assets into the engine I enjoy working with the Cry Engine a lot more.
Made some dreadlocks. I want to try a couple of different hair styles before I commit to this one but I'm really happy with how these look in engine. Full XGen groom exported to alembics and brought into Unreal Engine 5.
They use UDK for lighting because you are expecting to know a game engine for most jobs. It doesnt have to be the engine that company is using, they just need to know you can navigate engines and have skills to use the tools. It's far better to be able to show a level in a game engine than in max or maya. Looks better on…
mikiex: I agree! Konamis Fox Engine, Square Enix Luminous Engine and Capcoms Panta Rhei Engine. Very happy to see they are finally catching up. Hopefully it will bring back their self-confidence in game creation.