Hi! I recently made this little environment for a door themed challenge at University. Here are the final renders, presented in UE4 Flythrough Videohttps://youtu.be/0ath-lMBuC4 model You can view it on Artsation too :) - https://www.artstation.com/artwork/Bm5XBk
My work of the day (half a day).A semi-realistic work of a frozen area.https://www.artstation.com/artwork/Bm5dxD Includes renders (clouds are 2d-painted over renders, not embeded in the 3d scene), and 3d interactive view. Hope you like it. C&C always welcome.
Hey everyone, my colleague Verena Gruse and me are finally done with this project! You can find her artstation profile here https://vgruse.artstation.com/ The creation of this scene was great fun and also challenging! For more informaton and pictures just visit the artstation version :)…
Hello. I have a problem and at the beggining it looked like a simple thing but 2 days later I found no way to fix it. I have several different characters all based on the same mesh with a few changes, one of said models works OK when imported into unreal engine, in the next image you can see element 0 is assigned to the…
I finished my last artwork for the ArtStation "King Arthur" challenge. I made the throne of King Arthur. Software used: Maya ( LT ), Substance Painter and Marmoset Toolbag. "The throne of King Arthur as it was in his last years of reign. The exotic look denotes the influence of middle-eastern cultures which Arthur came in…
I had the privilege to work on the "Conios Sector 8" scene by Youri Hoek https://www.artstation.com/hoek I wanted to create a cinematic feel working with Unreal Cine Camera system Playing Star Citizen inspired me a lot for this project! https://www.artstation.com/artwork/XB9rBw https://www.artstation.com/artwork/BmQbDD…
Hi Win 10 Painter 2019.1.2 Hipoly model from zBrush 2019, uved Lowpoly from Blender 2.79B and baked in painter using DirectX with ID/Polygroup under ID Mesh Maps. Applying a substance material with normals baked in BM2 works great until I apply color selection to the layer. Once I do it inverts normals on one of the…
HI guys, i'm trying to practice creating scenes and textures in the World of Warcraft art style! I started this scene a couple days ago and I think i'm happy with it in terms of what is in the scene (props and foliage) and the silhouette. However this is my first time creating an environment in this style. Any critique and…
I have finally finished my mentorship project. It was an awesome experience working with Ethan and The Mentos Coalition. I have learned a lot. Small WIP thread: http://polycount.com/discussion/208259 Arstation link: https://www.artstation.com/artwork/BmYB68
Hello There, Andrew Jacobs. I am a 3D artist with some experience in graphic design . I am highly adaptable to technological needs. I have a deserve set of skills and interests that cover every major aspect of 3D asset production. I feel I'm still early in my ability but am earnest in proving my work to those who require…