I also learn on my own and I do a mix between big projects and and small ones. I mostly do small ones and focus on techniques like hard surface modeling or baking textures etc. I want to get those techniques down so I can go further in the pipeline. When you make a big project though (I did one big UE4 scene with lighting…
When i load my mesh (OBJ) and Baked normal map (PNG) into the NDO project creator and select 'Create new Project' all i get is my normal PNG on a locked background layer?
Hey! I will be posting WIP of my Level 5 Interior Hero Assets brief here. :) Here is my progress now: PureRef: My idea is to create a underground cave scene with anicent stautes. I will be making rocks textures in Substance Designer and scuplt in Zbrush. Blockout: I did quick block out in Maya to test out the compositin of…
I’m working on a project that needs LowPoly wooden ships. I am a programmer, and I have an illustrator. What we are missing is a modeller. If you feel free and want to work on this project, inform me. Samples:…
The Artist is a personal practice work where I explore a woman sitting with a playful expression near her artwork. The room is lit by sunlight coming through the window. I did this project, and went back to the basics of 3D art after 2 years of only technical work. The lighting consist of one HDRI and several area lights…
I haven't quite started yet so I need all the help I can from all the people who have amazing abilities to make this realistic open world game like artists coders and people and 3d modellers and concept art to make it look like GTA 5 Please help. I'll hire anyone who will help me with this 3D project and has amazing…
Hi all, Im Carlos Coronado. 3 weeks ago I finished a 2 years Project (Warcelona, a custom campaign for left 4 dead 2), and I think its time to begin a new proyect. Since long time ago, In my head was the idea of making a single player puzzle game has my final university project, I I think now its time to begin with it.…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
I’m Daniel, a soul developer working on a game, codenamed Phantom Veil, a co-op multiplayer game inspired by Zelda and built in Unreal Engine 5. The game is nearly complete and needs final polish on characters and some environmental elements. I’m looking for skilled 3D character artists to join me in making this project…
Rework of old project, ive reworked the front, top, and engine cover. planning to fix the front rims aswell, reworked because of bad proportion on previous iteration. If you have the time pls visit the following sketchfab link model advice, criticism in any form would be appreciated. p.s assuming lighting and materials…