Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
Good day. I am having trouble wrapping my head around when I should be creating fully modular buildings or "hero" buildings. http://lazyphotog.files.wordpress.com/2010/04/saturdayapril-118-edit.jpg Taking into account only the bottom half of the building, how would I create a modular layout for the main wall and columns.…
Hi Guys, I'm currently working on a modular piece for my portfolio in my spare time when I'm not at work. I haven't really made anything modular before in that everything can be reused/shares the same texture sheet etc. Whilst I'm taking up this project, I'm trying to learn as much about it to make it much easier and…
Hi there Im trying to make a small modular environment for UE4, with handpainted textures. I however just can't wrap my head around, how to unwrap these models with proper unwraps, textel density and still being able to tile them. I have linked a imgur album of my modular pieces and some of the unwraps, so i don't fill…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
A 3D modular building made for my 3d modeling & texturing class assignment. Total hours for this modular building is 100 hours. 3D Preview available in : https://www.artstation.com/artwork/P4wrL
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
This is going to sound vague and unhelpful but you should use as many pieces as you need and not a single one more. The bare minimum you need to make the room/level/building. I don't know what you're trying to model so it's hard to say exactly what you should do. A really helpful thing that will make it click is if you…
I'm really struggling to figure out how to create a nice and modular asset kit for a very large and complex environment. Here's an example: I'm gonna make the assets have actual geometry on each brick, like this for example: But that decision has come with many challenges. Namely, how to handle modular wall pieces and…