If you hover over your layers it will tell you what each layer contains. One of those layers likely has Polypaint information. If anyone knows of another way, I'd love to hear it. But this is my method for extracting the sculpt information. Turn the layer on >Store Morph Target >Turn layer off >Add a new layer >Switch to…
Is it possible to use a masked fill layer as an anchor point for use as a detail map in a generator? I don't see this referenced in the documentation. The tutorial videos show paint layers but never explicitly state that you can't use a fill layer. It seems if I create the anchor point from the fill layer, the generator's…
Short answer:Nope Elaborate answer: When I was in the situation I wanted the same setup in between different projects, I often duplicate my mari scene (when you 1st open mari, right click on your project and duplicate / rename it), then I open the new one, and import the new object as an object version. I then remove the…
Was my explanation poor? I'll try and be more clear. Lunch DDO; open a project or start a new one, It happens ether way. DDO's layer menu will be empty. DDO cannot "see" any layer or group that is in the root of the layer hierarchy Clicking on a layer/group in the Photoshop layer panel that is already in a group will revel…
Its not really an issue of the new layer selection, that stuff is actually pretty cool. Its the overal performance of CS2 that is an issue The reason i do not use CS2 is because of its crappy performance when working with a large number of layers, the visual size of the layer sets compared to the actual thumbnail size…
@leleuxart - I think he is asking about the new system, which works very differently. You don't need those layer functions anymore. Get-Set material attributes aren't needed either anymore. It works very much like a Photoshop layer stack now, and you can add in any amount of layers in an instance by pressing a + button,…
The image I'm referencing doesn't have much subsurface scattering, but I'm only vaguely referencing it to begin with haha. I painted in a bit of saturation along the shadows and it looks pretty good! Maybe a bit intense, but I can tweak it later. I appreciate the feedback
Noob question, but how do I use the Normalize3D inside of Substance Painter? I assume that it's a filter that should be placed at the end of the layer stack before exporting? Should there be an input here?
fn getLayers layer layers:#() =
( append layers layer for child = 1 to layer.getNumChildren() do getLayers (layer.getChild child) layers:layers return layers
) if selection.count == 1 do
( local layers = getLayers $.layer local layerNodes, allNodes = #() for layer in layers do (layer.nodes &layerNodes; join allNodes…
It slices it dices it feeds your cat while you're girlfriend is gone, it even feeds your cat to the neighbors dog, if she leaves you! But seriously here is a quick run down: 1) The main button toggles the layers visibility. Purple when visible, the name of the layer when not. There are several buttons under each layer that…