Hello guys! Second thread started there, I'd like to show you some of the progress I'm making on the beautiful type 100 smg :) I've been able to get in touch with a t100 owner recently, he is sending me pics of some parts I avoided modelling because I didn't know the real shape. I've spotted some differences and I will try…
This question might have an obvious answer but. I am currently working on the character for the monthly challenge and have a question about hair. Specifically which type if better, sculpted or planes? I have been looking around and have seen AAA games use both types. For example, Mass Effect 3 uses both sculpted hair and…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
@Neox am I blind? I can't see any attached mesh, thanks for sharing though. Maybe a gdrive link would work, I don't see any hyperlink text if you linked it that way.
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
Hello! I want to make cobblestone floors for my project, and to achieve a more detailed look, I thought to displace it. However, the base of the stones is pinched after the displacement. The map is done in the designer . Hope you can help me figure out the problem.
Hello guys, First time to post on Polycounts. I started this high poly model of the T-90 Russian tank about 2 months ago, and I was hoping this would be a good (and ambitious) learning method for me to get used to high poly modelling since I am currently a student waiting to graduate. I was hoping this forum would give me…
Hey, I have absolutely no idea where to post this, so here I go. Would anyone happen to know what rock type this would be? I've been looking around but I can't find any concrete (no pun intended) proof of what this rock type/formation is called.…
I've tried looking for more examples of these gradient atlas type of maps, like used in this scene: https://skfb.ly/oxyYs But I can't describe my intentions to the google search engine, is there a commonly accepted name for these types?
one more lightmapping thread ? yes ! B) I'm looking to have lightmaps on the Unlit material type.. I read on the UE forums that's a custom material type to compile.. Not sure how to get there. Any resource or knowledge to share? thanks!