@computron: exactly :) as long as the scene runs without any memory issues there is no reason to give away control/quality @neox: that's how I roll @Bart: modeled with special shader @switz: thx Orgoth: Two tileable zbrush sculpts ( rocks sculpted in zbrush, placed in max) One tileable lowpoly model for the big rocks and a…
Hi guys, so im in the early stages of creating an animation short. Would love some feedback from you all, this maybe a little different to stuff on here... if this forum isn't suitable then I would appreciate some advice on where to post it! :D So this is the main concept, its about a cave man painted on a rock face and…
This is a new scene I've been working on from the cancelled Pirates of the Caribbean game. I'm still trying to block things in and get a feeling for how I want things laid out. The concept is rather vague when it comes to layout, but I'm doing what I can to make things cohesive. Let me know what you guys think so far! All…
Nice to see the progress! At first I thought it was a bit noisy, but looking more into it I think it can actually work in your favor. I did a quick paintover with some small ideas, hope you don't mind. - I painted out the leaves on the dragon's head. They read really weird at a distance, I thought it was a 2D artifact at…
Hey, this is really cool. Your 2d work is badass, and the 3d scene is coming along nicely. I did a really quick and rough paintover to make some suggestions: 1. Some surfaces should probably have snow collected on top - like the broken statue pieces or the tops of the wall in the foreground. Also lots of rock surfaces and…
So here is a quick WIP shot of the gravel. This turned out to be a pretty difficult problem to solve and doesn't have a perfect solution for it. Blending has been a major pain and required a lot of noodling but I'm getting close to something that would be acceptable given the actual size the texture would be scaled to in a…
For cliffside rock like that, most of the time it's done with new assets of modular rocks. They just get nestled inside the terrain mesh. That's how it's done in engines like UDK and CryEngine. You can always add the larger macro textures/flow/erosion maps for overall details, but unless you dramatically bump the res of…
On the Environment category, what you guys are looking for the Creeper den is rocks with trees and foliage that matches the ones in the game or can we make new samples that matches the art style? Also, no small tents, houses or any element related with the theme of the turret or inhibitor? Thanks. The creep den is entirely…
512 per meter is the standard for our tiling textures. Source textures created at 2k It can also vary on the level/scale of assets. For the Horse Chase section in Uncharted 3 our rocks were done at 1k since the majority of the scene is made up entirely of rocks. The rock cliffs are also very large and with our standard 512…
I don't know of any tutorials for painting rocks, but I would suggest starting with a reference picture such as http://www.precious-pebbles.com/images/Gold_Sheen_Obsidian.jpg and the modify that to fit what you want. You may also try adding a difference clouds on high contrast and erase and bit and add a bit to form the…