Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hey I think the character A's best pose is between 4 and 5. The characters knees just need to be bent a bit more to give him a relaxed less statue like feel. If the the chest on 4 is extended out forwards more it might give the character some agressive assertiveness, other than A looks great. For character B I would go for…
Hey bud, I broke into the industry without having gone to school, and by just following tutorials. Its definitely doable. Its all about the portfolio and portfolio direction. Right now, your portfolio says "product rendering", which you could lean into. I'm not 100% sure but I'd assume someone who is good at producing…
Finding the Mile High Club was one of the best things I've experienced in a game in a very long time. Saw it in the distance, jacked a Sukhoi and flew over. When I got nearer, I expected it to be some badass weaponised airship, and fell off my chair when I heard the music and got on to realise it was an elite dance club.…
I agree, and disagree to an extent in either direction. Personally, I enjoy well done minimalistic wear on weapons. I appreciate a subtle but realistic texture more than one that's been beat to shit, like you've seen in 10000 games over the past 10 years. If your setting is Fallout 3. Sure. I get it. But even games like…
Your site design is solid. The only change I would make is to have the default page be the portfolio instead of the reel. I'm guessing you'll find that most people won't look at your reel, and just look at your portfolio instead, I know I did. You could also improve the layout of your prop image as well. The weird thing is…
I was wondering if anyone has done any work swapping texture files to animate things such as eyes, mouth, eyebrows, etc. & what method they used. Any lego animations for mouth & eyes would be a good example. Here's a link to Batman from DAVE school [ame] http://www.youtube.com/watch?v=k_N9RL1qRWo[/ame] . I have tried set…
Hey Polycount! It's been a long long time since my last update as I've been working and also just generally busy doing some travel and other shenanigans. I did do some work on this project a few months ago but never posted it, and then I lost enthusiasm some. The main thing blocking me from continuing work was that the…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
I am cleaning up some models that have been scanned. There are lumps - 3 of them on each side of this surface. My client is asking me to remove the lumps so the surface is all smooth. I thought this would be easy using the smooth sculpting tool in Maya. However, it's proving really difficult. I'm just not able to even out…