ok so i tried importing my own mesh that i made from 3dsmax, i have it unwrapped and i applied a sample texture to it just to c if it works: it came out fine but whenever i play the map it doesnt show: does anyone have an idea of what i may be doing wrong??
Awesome thanks for the tutorials, I just made a post not more that 5 min ago about needing some unreal 3 tutorials and then I come over to P&P and find this!
Hi guys. I've done a search through these forums and the net, but I was looking for a good beginners guide to the UT3 editor. What I'd like to use it for is a viewer and renderer for models I'm working on. I have a general understanding of how to bring in models, textures, and how to use the material editor. I'd like to…
Hi hi! I need to make some fire for my UC entry. I'd like to use a sequence of images to have the flames animate more realistically. I was playing with Flipbook textures, but I don't know if I need to use the material I've made in a Particle or if I can place some cards where I need them with the Flipbook material applied.…
This is my final project for university. Everything was modelled by me except for the trees outside which are from the Kite Demo. You can see the flythrough video here at: https://www.artstation.com/artwork/YNgOK
Hello everyone I'm posting one of my first render on ue4 https://www.artstation.com/artwork/Z5x9RG?fbclid=IwAR1_baf59e9X7RtrVsPrRBpheqqioPZE5sFi7KglAkgjZ-_YjBcxWopWJAY
ok so im workin on a project in ut3's editor i wanted my light's radius to modulate bigger and smaller,back and forth. anyone know how i can do that i don't just mean fixing the color, to make it lighter or darker, i need that specific action