I have been searching over some informations on internet how to make world of warcraft or wow-like style models and textures. I could not find public documents or .pdf files that are officially published by Blizzard. For example - Steam has official .PDF file and tutorials for their Dota2 models, textures even shaders.…
Hello and welcome to the official Recruitment post for the stand alone game of Island Troll Tribes! You must be 18+ to join our team. No exceptions. Team Structure We will all be working together closely to relay relevant information and work together to build the game. I am local to San Diego so if you are in the area we…
Hey everyone! The small team over at Bohica Studios, http://www.bohicastudios.com, has finally come out of hiding and is looking to expand operations for preproduction on the UT2k7 total conversion "Talon 1-5." We currently have eight highly dedicated and ambitious developers and are looking to recruit a new generation of…
Her favorite perch had crumbled today. She stood at the edge of the cliff face and glared at the empty space before her. The Avarosan Tribe below were busy hatching down houses and moving food indoors in preparation of the coming storm. As the self-appointed protector of the Freljord, she chose to watch over the camp from…
Hey there! Let’s cut right to the chase. We are a small group of just a couple of active developers and some voice actors striving to re-invent Scott Cawthon’s “Five Nights at Freddy’s” series of games into an episodic series called 83 Fazbear Street. Keep in mind that the show will not simply be a retelling of the events…
I have trouble figuring out which constrain I have to use and the order they are supposed to be in so I can move the wing. My goal is to move the gear, and the wing should go up and down. The cylinders should just rotate and stay in their place. The second arm should follow the gear rotate with it like old train wheels.…
Hey polycount community,I've heavily researched these forums looking for a solution to my struggles in ZBrush, however I haven't found many instances covering this specific subject, so incase I had omitted some topics here that would help me, please redirect me to them and thank you! :) I'm dealing with what appears to me…
Please, see the image. The end result should be gradient color in this order: red - orange - yellow - cyan - yellow - orange - red. But no matter what I try the result is red - orange - yellow - GREEN - yellow - orange - red, or something far from the desired. I have tried different OSL, gradient maps, etc. with no success…
We are Frost Phoenix Studio and we are looking for a 3D Character designer + Animator and a programmer to join our current well established team. • PROJECT DESCRIPTION: We’re working on a story-driven 2.5D platformer in a Stealth genre. “Imagine The Last Guardian and Mirror's edge meet Mark of the Ninja in an episode of…
Hello fellow gamedevs, We are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine The Last Guardian meeting Mark of the…