Hello and thank you for taking the time to read this post. I have started my own team and have begun coding the gameplay for the prototype of our game first. We are making a prototype that's sole purpose is to see if the mechanics we are wanting will be fun. We are already getting to work on that end. The profit for this…
I would like some critiques on my tree. It is going in my abandoned environment scene I am making. Any advice would be appropriated. Polys: 3694 2 Texture Maps Update #1: I Messed around with some tiling textures for the bark. It looks much better. I Put It in UE4 to test it out. I also. I am going to re-work the canopy…
Hey, My name is Peter and I am looking for people interested in joining my new project! The game is a 3D Survival Action Horror Game, Kind of like Amnesia and/or Outlast. Although I intend for it to be a horror/thriller game, I want to give it a cartoony or a low poly look to attract a younger target audience. I will not…
More shots here: https://www.artstation.com/artwork/bZBYn 5/9/2017 Making a 3D model of Pure mage's "Twinker" concept. Highpoly shape is now done. I've used Fusion 360 and just a bit of ZBrush.
Hi everyone, last days I've been working on a real time car for my first time, experimenting the "full poly" technique used in curent gen racing games. I would like to have your opinions on the model, not really about the artistic accuracy but more on the technical part. I want the model to be game ready so tell me about…
Phosphor Games Studio, in Chicago, is currently seeking a talented and experienced 3D Environment Artist to work on unique and exciting upcoming titles. Applicants should be highly skilled in level construction and building of realistic models of architecture, terrain, and props for a state of the art, console real-time…
Hello! This is an offer for Level Design position, we're also looking for Level Artists! Techland is the leading video games and utility software developer in Poland. Since the company foundation in 1991 we have been consistently strengthen our position in the global market through continuous development and international…
Crytek is constantly on the lookout for the very best talent in the industry. Do you have what it takes? Responsibilities: * Work with Art Director and other artists to ensure consistency between vision and implementation of environment assets. * Work within inter-disciplinary teams of Artists, Level Artists and Designers…
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…
At Space Ape we believe in making innovative, high quality games that are fun to play and even more fun with your friends. We believe in tempering those games with world class creativity. We believe that making a whole lot of people happy through great games is good. We are committed to building a company of world class…