Hey hey everybody! :nerd: Thought I should start a Sketchbook instead of making a load of threads across the 3d and 2d sections. I'm a character artist working on hand-painted low-poly stuff during the day and developing my 'next-gen' 3d knowledge and 2d skills in the night. First, here's some of my hand painted work which…
hi polycounters! I made my original character in 3D! (used 3dsmax, V-ray, ZBrush, Mari, Marvelous Designer) I've designed this girl when i was in highschool.(10years in the past..?) and wanted to make her move in 3d. but ya... need a lot of work around rigging. I'm not good at that...…
Hello, polycount buddies! I just recently finished up this still shot of an environment I have been working on. The Level itself is actually pretty large so I just chose a random spot I felt looked cool and did a little extra work to make it look nice for an image. This is my first render that I really took time to make…
Hello ! I'm Lise, a new on polycount member. I'm student in video game art, and in a year and half i'll will be searching for job opportunities. I want to improve my skills, so I'd like to have reviews and advice on my 3D work. Thanks for watching and taking time to give feedbacks. :) Here is my Artstation Portfolio :…
Here I copied one of D.Va's highlight Intros. My goal is for this to be the intro to my next demoreel. Most of my animation experience is in 2D. I am not new to 3D, but I am new to animating characters in 3D. Overwatch is an inspiration. This project was not too ambitious, but the polycount community is professional and I…
Hello Polycount! I am a long time spectator only of the site, but i finally made it to make a thread here for my stuff. I hope I can get some feedback from you guys and also give if needed. So here is my latest 3d work: Spacegirl is a collaboration project with Cordero. He did the texturing…
Hey guys! This is my first post at polycount so lets make it count. I have been struggeling with this knife for far to long. I want to get it done but I run into loads of baking and smoothing errors.:poly118:. Somehow the cage in Xnormal is set to tight not baking the floating geometry and causing really weird random…
In case you've missed the thread, 3D-Coat has yet another rapid-development feature up its sleeve, auto-quadrangulation re-topology (say that three times fast!) Some cool pics and vids inside... The prolific Andrew Shpagin, the Pilgway developer behind 3D-Coat, is at it again. This time he's working on the initial stages…
Neox: Thank you for pointing out the errors I've made. The reason for my stupid approach is simply that I'm a self-learned 3D-modeller with still a lot to learn (the more reason to be a member in polycount, to learn from more experienced people like you). I'll make sure to remember your advice from now on. ^^ Also I…
I get what you're coming from. I love my craft too. That's why I proudly wear my polycount t-shirt form time to time. The idea of making a shirt that is an inside-joke for 3d artists is well and good, and I fully understand that. The only 'hate' is coming from the juvenile slogans and actual content/designs of the t-shirt,…