Script Homepage: https://github.com/ABTOMAT/ReinforceIt-3dsMaxYoutube: https://www.youtube.com/watch?v=2dFosN3ypE0(for some reason embedded video doesn’t work so I’ve posted an URL) Hello! Some time ago I faced a situation when I needed to make a huge amount of tiled bars mapped on atlas.Thus I decided to create a tool…
Hi Quixel, I cannot find any ways to adjust the tiling in 3DO like it was in previous version with tiling slider so that is very inconvenient in a texture workflow? Is there a work around please?
This isnt urgent or anything, I just wanted to know if you all had any thoughts on this. HOw would I make an emitter, spawn mesh particles that fly up for a certain amount of time, and then all fly towards one point. Like a cluster of missiles. or some magic swords. I was thinking about this on my drive in this morning,…
K... thanks, that's all good to know. So basically the most straightforward solution to this now and in future is to just avoid scaling an entire object always. Great, I'll just start over soon and get more practice in. Should everything else not affect things like Inset, i.e. pulling around vertices, cutting etc?
Hey, Pesksio. If i were you i would merge the lowpoly parts into a single object. I never tried something similar, but i believe there will be problems in those red areas if you don't perfectly snap those edges together in the UVs. What are you trying to achieve by spliting the lowpoly into those smaller parts? Something…
https://www.youtube.com/watch?v=JiyW3svZjqc&start=19 I tried the quad draw method (retopology workflow) but its too long. hopefully someone knows a simpler way?
Hey guys, i made a brickwall sculpt with plaster background to test sth out and exported the brickwall hp / the plaster hp and my plane lp to xnormal to bake all. But i got some huge problems with my decimated brickwall hp. the hp got 18 stones with a count of 1.6 million. i decimated it first to 10 % but this was way to…
Hi, everybody Could you please take a look at the pictures and tell me if anybody is aware of a valid workflow of making this kind of walls out of two (or 3) pieces where each peace is a separate tile texture (painted wall, bricks and concrete). Did anybody deal with anything similar? I wanna use this design pipline to…
Hello, I'm struggling to model the parts highlighted below: For the joint (right square) I have to make the shape around the hole flat while keeping the center cylinder smooth but I can't manage to do so without triangles or n-gons. For the indent (left square) I've ran into problem with Turbosmooth as when it is applied,…
hey, im looking for someone who is able to sculpt/carve an animal skull ontop of a mesh i provide. It doesnt have to be 100% accurate, just needs to resemble it fair enough. I can only pay about 25 bucks for that gig, its not really much work. PM me with some works.