I'm not really feeling that handle at all... it looks very stubbed and doesn't sell the silhouette of your gun well at all, could you perhaps give it a corner towards the front side of the handle like how most magnums/revolvers have? I won't lie.. it's gonna be a bit of a pain in the neck to fix it now since you've already…
Heres a piece of fan art I've been doing over the past 2 weeks or so during winter break. Modeled and rendered in zbrush, photoshop to arrange the composition. Any questions or comments are welcomed.
Hello everyone! I want to show you my new 3dprint model. You can print it on CGTRader and Prototypster CGTRADER PROTOTYPSTER Turntable here: GLOBALGALLERY [SKETCHFAB]16b5980afd9e4cc88b5dd1c13970c606[/SKETCHFAB] Happy Viewing!
Hello everyone! I want to show you my new 3dprint model. You can print it on CGTRader and Prototypster CGTRADER PROTOTYPSTER Turntable here: GLOBALGALLERY [SKETCHFAB]16b5980afd9e4cc88b5dd1c13970c606[/SKETCHFAB] Happy Viewing!
Hello friends, I had a desire to create a stylized piece recently. Inspired by the art of Dishonored, especially Cedric Peyravernay's work: https://www.artstation.com/artist/cedricpeyravernay model Thanks for looking! :D
The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
Previous model i did a few years ago, revisited it with my latest knowledge i have accumulated since, as well as playing around with arnold maya rendering. More images and break downs here
The purpose of my current weekend project is to work on my hard edge modelling. Everything was built in Maya and then subdivided/smoothed out in Zbrush. While I try to debug my baking, here are some renders of the hi poly.
Hello! You can download hi poly model, substance painter scene, marmoset scene and psd file with final render for FREE (link on Artstation in description) http://www.instagram.com/concept.sculpt http://www.artstation.com/mitya
Hi all, I just struggle with this since a few days. I exported a scene (BOX_low.fbx and Box high.fbx) with 2 boxes each (box_small / box_big). I also exported 4 balls (balls.fbx). The first 2 balls are touching the box_small and the other 2 balls the box_big. What I need to achive is, that I want to use the balls as…