Home 3D Art Showcase & Critiques

Imperius Bust

polycounter lvl 3
Offline / Send Message
MBauer17 polycounter lvl 3
The purpose of my current weekend project is to work on my hard edge modelling.  Everything was built in Maya and then subdivided/smoothed out in Zbrush.  While I try to debug my baking, here are some renders of the hi poly.



Sign In or Register to comment.