The purpose of my current weekend project is to work on my hard edge modelling. Everything was built in Maya and then subdivided/smoothed out in Zbrush. While I try to debug my baking, here are some renders of the hi poly.
I decided to do a small comparison of the new Toolbag 4. Unfortunately the Interior Cathedral skysphere is removed so the color is not identical but the lighting/camera set up is duplicate of Toolbag 3. It definitely makes all that micro detail pop out way more. Pretty neat!
back to the handpainted version - punched up the color making him look more orange and less drab/brown. adding some touches of green and color var. still lots of work needed on the chest armor but the rest is pretty much done.
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Wings blocked out and ready for painting!