Hi everyone,I'm trying to reproduce this artwork of Kame house from dragonball, by Sylvain Sarrailh using blender and this is what I got so far: I hand-painted the roof, the palm trees, the clouds and part of the sea to train myself at texture painting.However I still feel like something is globally off, especially with…
Hi, Is there a layman explanation somewhere that explain how Emission / Emissive map affect the rendering of an object using common PBR implementation? Let's ignore how emission affects other objects in the scene, that's Global Illumination's job, I kinda want to understand how does it affect the emissive object itself: is…
Got this today from the Max beta forums: I was told that this is a pilot program for certain period of time. Depending on success, either it will go away or expand to everywhere. It's the full version(same with Maya Indie) limited to 100K per year. Aimed at freelancers and students. Smart move. Limiting the regions? Not so…
I guess you locked the temporary pivot by clicking on the small blue circle above the manipulator, which can be quite close to the manip, if you are far zoomed out. Click it again and you have default component pivot behavior. Look here under "To keep the pivot in place while working with components"…
Cool post. I use this script for cycling the coordinate centers, plus the companion script "Cycle Coord System" script from Jim Jagger's site. Very handy. macroScript UseCenterCyclecategory:"Tools"Buttontext:"UseCenterCycle"tooltip:"Cycle the Coordinate Center"( global centerstate = 1 on execute do ( case of ( (centerstate…
Each specific engine/renderer has their own tangent basis. As it so happens, the difference between 3DS Max's and Marmoset's tangent basis is the green (Y) channel, which is flipped. Don't confuse the purpose of the maps. Normal map will always be on its own (maybe with a specular in its alpha channel), but AO and cavity…
Yep..Turtle is the name.I am a little curious about its global illumination baking though. I also hope one of the autodesk devs reads this and create a downloadable documentation for Maya Lt. I think Autodesk has finally done things right.They are finally listening to their userbase.Thats good.Blender devs on the otherhand…
ah, awesome thanks guys. I was just manually trying out what I'd make the script do, and didn't realise that script control would automatically affect instances only. That does raise one other question though- what happens if I *do* want all materials changed? Do I just iterate all the objects and do it one by one? or is…