A project that greatly benefited from the base mesh and smart materials I created for the AKM, it is created for a Counter-Strike: Global Offensive mod called "Classic Offensive" and it replaces the current AK. More on Artstation: https://www.artstation.com/artwork/Z536aX
Here is my first entry into the world of modeling guns. I went for an AK-47 because, well, it's a classic and it did not seem overly complex to start with. True to the name it is an actual late model AK-47 as opposed to an AKM, made after reference images of the type 3 AK (mid 1950s) which used a milled receiver. Some…
So this is second weapon i've created using 3ds max and substance painter and first time i'm posting my work on polycount. I still feel it's far from perfect, but it's huge improvement from the first one. Rendered im Marmoset Toolbag.
Game model of the Glock 17 semi-automatic pistol (rigged and animated for game) comments and criticism encouraged just trying to improve my model/texture before I use it for another game
So after a hardrive + Back up HDD crash/burn and losing every project I have amassed, I decided to start a new. This is a russian jet circa 1947. I really love old school jets and planes, with their odd body shapes and sort of un-sleakness to them. The green paint job is the original style, the other ones are more for fun…
Hello I'm going to create AK 47 with PBR materials. I already made lp, and started making texture, let me know, what do you think about it. I'm using substance designer for texture Maps resided from 2k