Hey Guys! i made a present with a ribbon on top, but the ribbon looks fine in 3ds max (http://prntscr.com/9b15px) but when i open it in quixel (http://prntscr.com/9b152m) it doesnt render it properly? - Zac
I recently switched computers, realized I lost some work, I brought this guy into Unreal last night, re set up materials and rendered him in an environment that I downloaded. Happy new years!
i'm a total noob in blender and i'm using ndo to add some details to a door and it looks fine in 3do but when i try to render it using cycles it looks weird,so any solutions?
Every time I try to render, my object is overexposed. This is a recent development. Additionally, the textures in the viewport are really low res, despite the high res image. Any ideas for a solution are appreciates. Thanks!
I have a directional light set up and casting shadows disabled on the geometry that is floating but when I render out a picture it still is very obvious it is floating above it. Is their a step i am missing?
I'm in Marmoset trying to render out my model, and I keep getting these strange artifacts on my model. I have to finish this today, and I don't understand what is going on. Please help!
I'm still pretty new to substance. I get everything painted and looking the way I want in painter, but when I bake them out and import them into an external program (I tried marmoset toolbag 3 and redshift for c4d) I end up needing to heavily tweak the textures in those programs to get them looking right again. So one…
I didn't believe it myself, but seeing a huge collection of UV texture grids is pretty neat! We'll also shoot you over to CGChannel and 3Dexport for some other goodies we know you'll dig. The Art of Dante's Inferno CGChannel put up a fantastic interview with Richard Larm and Ash Huang of Visceral studios, where they go…