they'll prob anounce 2013 soon but release more like april/may :S 2012 has been the most stable for me of the recent releases. 2010 and 2011 being worse. also post up your pc specs. i know they've changed the interface since 2010 so maybe thats causing a slowdown for you
You have decimation set to 100% and 3 million points, that is going to give you the same number of points as your current mesh. I'm not eve sure how you set it to 100% with 5k polygons, normally decimation master will adjust the sliders to match the target polygon count. Edit: Not sure why your polypaint button is missing.
I've not seen it work 100% in viewport since max2009, it sure as shit doesn't work right under nitrous. It should render fine though. visibility is on a float controller expecting values between 0 and 1 - try wiring it into something like a slider or dividing the x position output by 100 or something so you get sensible…
Hi, The geometry and texture limitations for the pedestal are quite tight compared to the ones for the beast. Is it possible to use unnecesary budgets from the character for the pedestal? For example: The beast - 3x 4k maps and 80 000 polys. The pedestal - 1x 2k, 1x 4k maps and 25 000 polys. This would help to integrate…
Don't shine a light on the front of it and eat somewhere else. This should limit the frequency that you have to clean it. Keep it as vertical as possible. This limits the amount of dust that falls on it. I often use an easel for drawing so I'm used to keeping it basically 100% vertical 100% of the time. When you do clean…
i tryed your shader but it did something kinda nuts to me. for any planar surface it kinda set the lighting all the way to 100% making any surface at 90* to the light source 100% white.. which sucked :P if you want i can post a ss or am i just forgetting something really simple?
1) I think he can only impersonate the dead. That's why John Locke had to die. But 2) What about those mysterious Walt appearances? (Although, they have made mention of him having some kind of power in previous seasons) @Blenderhead, as for the 'full of inaccuracies' you are either 100% correct, or 100% full of shit.…
Well, i am pretty much done with the characters and anatomy, i can't learn anatomy and i am so bad in drawing human form. Since i am more interest in environment, nature, world. I want to focus 100% in this area. So how environment modelers are doing in this area? Is there more jobs for it? I know games are 100% created…
Even a mathematically perfect packing is not possible for more than the most basic and trivial problem, if you don't like to wait for several 100 years on the processing ! From a technically point of view automatic UV packing is a very hard problem (NP-hard, very similar to bin packing), where no algorithm exists, which…