Totally off subject and out of left field... AO baked into your spec map also helps to keep the spec contained and keeps nooks and crannies from shinning, it helps keep the dirt pior is talking about, looking like dirt.
The spec on the tile floor should not look like that, black and white tile are just as reflective and reflect the same ammount of light at around the same intensity. The spec should be very light on both tiles, and only dark where there is cracks, dirt, and the gaps between titles.
Hey, Here are a couple of the other props i threw in to the modular scene. Dumpster - 1024 maps Norm, Diff, Spec, 406 poly And a garbage can 1024 Maps Norm,Diff,Spec 212 poly Again C&C are more than welcome.
Looks great! I miss spec on the hair and the stubble could be stronger. The skin has some sss but also needs some spec. The step from hair to no sideburns looks a bit odd atm. Textures are coming alive more now. Well done.
I agree with Stromberg, material definition could be pushed a bit further. Perhaps making the bloodstains quite darker in the gloss map, darkening the wood spec (maybe give it a subtle blue tint?) a bit and working on the rubber grip (seems to be missing AO in the spec?).
I just read it has no Spec Ops mode :( This makes me sad... Spec Ops was amazing fun in MW2... I mean yeah, we get zombies instead, so its not a total loss but still... SP Coop missions were fun :(
it's not gonna be as powerful as wii (it's a handheld after all) however given the small screen and low effective resolution, I guess the visual look of stuff will not be much inferior to wii graphics. some more speculations on the specs: http://www.hardcoreware.net/nintendo-3ds-specs-comparison/
yea i have trouble getting metal to read as metal an not concrete tips?? I havent painted my spec map yet so its jus the diffuse on 60% Edit: Did a quick spec map an this is what it looks like so far
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
NPCs for the game "The Mobius Machine" from Madruga Works https://madrugaworks.com/mobius/ The action takes place on the Isolaria moon, a world barely colonized by humans in the past and infested of vicious local species which the player should fight while explore the abandoned facilities of the colony. Some of these…